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 The Counter Game

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Lion Demon

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PostSubject: Re: The Counter Game   Wed 27 May 2009, 12:45 pm

Weavile@Focus sash
Hasty (Speed+ Defense-)
Pressure
EVs: 255Atk 255Speed

Fake out
Counter
Ice punch
Night slash

Fake out to weaken/break rare sash. And Counter if CC scares you
Ice punch/Night slash are means of stab.
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SQUISHY

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PostSubject: Re: The Counter Game   Wed 27 May 2009, 2:22 pm

Lion Demon wrote:
[url=mailto://Weavile@Focus sash]Weavile@Focus sash[/url]
Hasty (Speed+ Defense-)
Pressure
EVs: 255Atk 255Speed

Fake out
Counter
Ice punch
Night slash

Fake out to weaken/break rare sash. And Counter if CC scares you
Ice punch/Night slash are means of stab.
Lucario @ Choice Specs
Inner Focus
4 hp/252 Special attack/ 252 speed
Vacuum wave
Aura sphere
Shadow Ball
HP Ice

Inner focus blocks flinching, making fake out just a non-stabed base 40 not very effective move. Vacuum wave is priority, so if you are sash less, it's an instant kill, and if you still do have your sash, lucario will take NVE damage from with your STABs, Ice and dark, being x4 resistant to the latter. Finally, Vacuum wave is a special move, rendering Counter useless.
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PostSubject: Re: The Counter Game   Sat 06 Jun 2009, 7:13 am

Time to counter a specscario...although it would help if I knew which nature you were running on it =/

Blissey @ Leftovers
Ability: Natural Cure
Calm nature
252 Sp Def, 252 Def, 6 HP
- ThunderWave
- Seismic Toss
- SoftBoiled
- Protect

Damage calculations from a modest specscarios aura sphere against this particular blissey..

Min:Avg:Max:
Raw damage:258278306
Percentages:39.57%42.64%46.93%

OHKO & 2HKO odds
Normal:Leftovers:SandstormStealth RockStealth Rock
+ Leftovers
OHKO:0.00%0.00%0.00%0.00%0.00%
2HKO:0.00%0.00%25.71%25.71%0.07%

As you can see, getting a 2HKO requires an insane amount of dumb luck and stealth rock. But here's where the fun part comes in. Blissey sponges the first aura sphere, and paralyzes lucario, so she is suddenly faster. Then she alternates between seismic tossing, softboiling, and protecting to either stall you OUT of aura spheres, or eventually KO with seismic toss. Protect turns aura sphere into a 3HKO guaranteed, and perhaps if i'm lucky a 4HKO.

Now here comes somebody posting something with CC, superpower, or focus punch/dynamic punch to counter blissey =|

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BlackPhazeDragon

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PostSubject: Re: The Counter Game   Sat 06 Jun 2009, 8:22 am

Infernape @ Lum Beryy
Ability: Blaze
Adamant nature
252 Atk, 252 Spe, 6 HP
- Close Combat
- Flare Blitz
- Taunt
- Stone Edge

Lum berry to block Paralysis
CC is Standard
Taunt to stop blissey healing/protecting
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SQUISHY

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PostSubject: Re: The Counter Game   Sat 06 Jun 2009, 2:18 pm

BlackPhazeDragon wrote:
Infernape @ Lum Beryy
Ability: Blaze
Adamant nature
252 Atk, 252 Spe, 6 HP
- Close Combat
- Flare Blitz
- Taunt
- Stone Edge

Lum berry to block Paralysis
CC is Standard
Taunt to stop blissey healing/protecting

Latias @ Choice Specs
Levitate
Timid
252 Special attack 252 speed 4 hp
~Surf
Draco Meteor
Thunderbolt
Trick

Latias can come in on Flare Blitz on Close combat with ease, and since it probably wouldn't be likely that it would waste an opportunity to cripple a wall with trick on infernape, it can com in on Taunt, too. It then proceeds to outspeed and and One Hit KO with Surf.

So... Who's gonna post the CB weavile or Scarf Heracross?
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Net-Cracker

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PostSubject: Re: The Counter Game   Sat 06 Jun 2009, 2:50 pm

Rattata lv 1
Adamant @ Focus Sash
Endeavor
Quick attack
EVs 252 atk 252 speed
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Brikien93
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PostSubject: Re: The Counter Game   Sat 06 Jun 2009, 3:03 pm

Duskull @ Leftovers
Ability: Levitate
Impish nature
252 HP, 252 Def, 6 Sp Def
- Will-o-Wisp
- Night Shade
- Pain Split
- Payback

Figure I might as well counter an LC with my favorite LC =P Duskull is immune to both of your moves. Has relatively good tanking capabilities for it's tier. WoW cripples physical attackers that will be brought in as soon as you switch rattata out. Pain split lets it keep it's HP up to a passable level. Payback is to ensure it doesn't get walled by normal types. And finally night shade provide a constant steady stream of damage.

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Net-Cracker

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PostSubject: Re: The Counter Game   Sat 06 Jun 2009, 3:05 pm

Abra
Timid nature with Choice Specs
SHADOWBALL/DARKPULSE
Hidden Power Ice
Energyball
Psychic
252 sp atk 252 speed
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Brikien93
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PostSubject: Re: The Counter Game   Sat 06 Jun 2009, 3:14 pm

Electabuzz @ Expert Belt
Ability: Static
Mild nature
252 Sp atk, 244 Spe, 12 Atk
- Thunderbolt
- HP-Grass
- Ice Punch
- Signal Beam

With those EV's, electabuzz outspeeds abra by one point.

Expert Belt Ebuzz's Signal Beam vs. Abra:
Damage Results
Min:Avg:Max:
Raw damage:230249273
Percentages:120.42%130.37%142.93%

The other moves are to prevent the next person from bringing some particular threats in easily. Tbolt STAB, Ice Punch gives boltbeam, HP-Grass hits quagsire/gastrodon blah blah blah.

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Net-Cracker

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PostSubject: Re: The Counter Game   Sat 06 Jun 2009, 3:19 pm

Magmar
Modest @ Choice Scarf
Overheat
Focus Blast
Hidden Power Ice
Psychic/Flamethrower
252 sp atk 252 speed 6 hp
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PostSubject: Re: The Counter Game   Sat 06 Jun 2009, 3:23 pm

*pushes away bad memories*

Flygon @ Choice Scarf
Ability: Levitate
Lonely nature
252 Atk, 168 Spe, 90 Sp Atk
- Outrage
- Earthquake
- Fire Blast
- U-Turn

EQ is a guaranteed OHKO on your magmar, flygon also happens to outspeed your scarfed magmar, leaving me completely capable of sweeping. Outrage prevents some pokemon from coming into the battlefield, otherwise they have to take a 120 base power STAB dragon move coming off 328 Attack stat. Fire Blast prevents skarm, forretress, or scizor as well as bronzong and jirachi from coming in. U-Turn lets me scout a switch, do some damage, and bring somebody in safely.

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PostSubject: Re: The Counter Game   Sat 06 Jun 2009, 3:30 pm

Abamsnow
Mild @ Focus Sash @ Snow Warning
Blizzard
Energyball
Wood Hammer
Ice Shard
252 Sp Atk, 252 atk
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Lion Demon

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PostSubject: Re: The Counter Game   Sat 18 Jul 2009, 1:00 pm

Blaziken @ Life orb
Adamant (Atk+ Spatk-)
Blaze
EVs: 252 Atk 252Speed 6HP

Flare Blitz/Blaze kick/Fire punch
Thunderpunch/Rock slide/Stone edge
Superpower/Sky uppercut/Brick break
Agility

If it switches Agility to outspeed Other fast sweepers approaching. A Physical Fire/Fighting move for stab. T-Punch for Water types Rock slide/Stone edge for flying types.
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PostSubject: Re: The Counter Game   Sat 18 Jul 2009, 2:34 pm

Quagsire @ Leftovers
Ability: Water Absorb
Relaxed nature
252 Def, 212 HP, 44 Atk
- Earthquake
- Ice Beam
- Yawn
- Surf

Pretty self explanatory. Resists fire attacks. Resists rock attacks. Immunity to Thunderpunch. Good Defense for fighting attacks. Earthquake lets it hit infernape and anything weak to ground hard. Surf does likewise, but from the opposite spectrum. Ice Beam for fliers and such. Yawn to force switches

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Lion Demon

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PostSubject: Re: The Counter Game   Sun 19 Jul 2009, 12:34 pm

Gengar@Choice specs
Timid (Speed+ attack-)
levitate
EVs: 252Atk 252Speed 6HP

Shadow ball
Energy ball
Focus blast
Trick

Simple really Energy ball for the kill, Trick whilst it yawns and the rest of the attacks are for other pokemon.
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PostSubject: Re: The Counter Game   Sat 25 Jul 2009, 3:38 pm

Weavile@choice band/life orb
Jolly
Pressure
EV's 252atk, 252 speed 6hp

Pursuit
Brick break
Night slash
Ice shard

Just Night slash for the kill, assuming he stays in. Pursuit will ohko on the switch
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Brikien93
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PostSubject: Re: The Counter Game   Sat 25 Jul 2009, 3:48 pm

Hariyama @ Leftovers
Ability: Thick Fat
Impish nature
84 HP, 172 Atk, 252 Def
- Rest
- Sleep Talk
- Force Palm
- PayBack

RestTalk hariyama (Much like RestTalk machamp) makes an incredible counter to weavile. HP EV's give it a good HP threshold at 450. Defense was maximized for best walling capabilities. The rest were thrown into Attack. RestTalk guards from status. Force Palm is STAB with a para chance and weavile KO'ing ability. Payback with Force Palm provides nearly unresisted type coverage. Resistant to your dark and ice attacks, and takes pitiful damage from brick break.

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Hallonskalle

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PostSubject: Re: The Counter Game   Sat 25 Jul 2009, 4:14 pm

Aerodactyl@power herb? (the thing that gets rid of 1 turn of charging stuff)
Pressure
Adamant
252 atk, 158 def, 100 speed

Sky attack
Stone edge
Earthquake
Ice fang

Well, uh^^ Sky attack will not need charging and will do 429-504 dmg. Which isn't a certain OHKO given your HP EV's. But with my EV's in defence I'm pretty confident about surviving a force palm and finish you off with EQ
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PostSubject: Re: The Counter Game   Sat 25 Jul 2009, 7:16 pm

Bronzong @ Leftovers
Ability: Levitate
Relaxed nature
252 HP, 172 Def, 86 Atk
- Gyro Ball
- Stealth Rock
- Explosion
- Hypnosis

Bronzong takes pitiful damage from all of your attacks. HP was maximized due to his rather low HP stat. Enough EV's were placed into attack to OHKO jolly aerodactyl with Gyro Ball. But due to your's running Adamant, I don't know if I could OHKO, but i'm still strong enough to stay around for the 2HKO. Stealth Rock lets it lay down the rocks, but if they've already been placed on the field, than either screen could go in it's place. Explosion makes whatever you bring in after aero goes down pretty difficult to get in. Hypnosis is in the final slot as a way to shut down whatever switch in you dare try to bring in.

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Hallonskalle

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PostSubject: Re: The Counter Game   Sun 26 Jul 2009, 7:36 am

Typhlosion@choice scarf
Blaze
Rash
144 Atk, 252 SpA, 112 Spe

Eruption
Dynamicpunch
Overheat
Earthquake

A "standard" choice scarf typhlosion, except I chose dynamicpunch over focus punch. Mainly because its more badass, and I remember how i used to pwn with it on pkmn silver^^. Eruption will make quick work of bronzong. Though if rocks are up I could go for overheat
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PostSubject: Re: The Counter Game   Sun 26 Jul 2009, 10:01 am

Salamence @ Life Orb
Ability: Intimidate
Mild nature
84 Atk, 216 Sp Atk, 208 Spe
- Draco Meteor
- Earthquake
- Fire Blast
- Outrage

Mixmence. Currently the most uncounterable pokemon in the entire metagame. The true fear induced by this set is the dual STAB. It resists all of your typhlosions attacks. Can OHKO with Earthquake. Fire Blast and EQ keep every single steel type away from this. Once you bring in something more threatening, it will unleash one of it's two STAB attacks. Any physical walls that may consider withstanding an outrage, are forced to gorge on one massively overpowered draco meteor. Any special walls hoping to sponge a draco meteor, are forced to come face to face with one outrageous dragons outrage.

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Monkster

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PostSubject: Re: The Counter Game   Sun 26 Jul 2009, 2:00 pm

Porygon2 with some lefties-over
Ability: Trace
Calm Nature
252 HP 6 Def 252 Sp Def

Ice beam
Discharge
Recover
Toxic

In a perfect world, pory comes in, traces intimidate, and lives anything that salamence can throw at it before blowing it away with an ice beam. discharge gives good coverage and a good chance for some paralyzation on whatever comes in. recover helps it live, and toxic causes problems. EV's arent set in stone, and i dont do calcs because i dont wanna, so some EV's might have to be moved around
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PostSubject: Re: The Counter Game   Sat 01 Aug 2009, 5:43 pm

Magnezone@Lefties
-Magnetpull
-Rash
6HP/252SpA/252Spe

-Metal Sound
-Thunderbolt
-Hidden Power (ice)
-Explosion

Magnezone resists Bolt-Beam and isn't affected by Toxic. After Three Metal Sound OHKO's Porygon-2, so there is no long Recover stall war. Bolt Beam for coverage so it's harder to counter. Explosion so it blow stuff up. Ev's obviously could do with work, but i can't be bothered to see how much speed it need to outrun Metagross.
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PostSubject: Re: The Counter Game   Sat 01 Aug 2009, 10:26 pm

Gliscor @Yachi Berry
-Hyper Cutter
-Adament
252atk 100def 156spd

-EQ
-Rock Polish
-Brick Break
-Roost

With the Yacchi berry, he should be able to take HP Ice, and land a quick EQ on Mag. Roost up some damage, and maybe use Rock Polish for some potential sweeping
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PostSubject: Re: The Counter Game   Sun 02 Aug 2009, 9:32 am

Gyarados @ Leftovers
Ability: Intimidate
Adamant nature
252 HP, 228 Def, 30 Spe
- Dragon Dance
- Waterfall
- Rest
- Sleep Talk

RestTalking gyara provides a great counter to your particular Gliscor set. Dragon Dance in your face turning you into some excellent setup fodder. As you slowly deplete my health with your brick breaks, I rest off the damage and sleep talk in hopes of either scoring an extra Ddance, or hitting you with waterfall. Once i've gotten the full setup, I simply attack you with waterfall to my hearts content.

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