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 The Counter Game

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Tori

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PostSubject: Re: The Counter Game   Mon 11 May 2009, 9:53 pm

Charizard
Ability: Blaze
Timid @ Life Orb
252 SpAttack/252 Speed/6 HP
-Substitute
-Fire Blast
-Roost
-Air Slash

I dunno, something cool I though up on the spot. Charizard subs up when you sub, then Fire Blasts to break the sub, then Fire Blasts again for a OHKO. It also resists Dynamicpunch and Iron Head which is pretty neat.
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PostSubject: Re: The Counter Game   Wed 13 May 2009, 2:58 am

Can't use Hariyama cos of the Air slash :(
So,
Milotic
Marvel Scale @ Leftovers
252 Sp.Def 252 Sp.Atk 4 HP
-Surf
-Rest
-Ice Beam
-Protect

Rest with marvel scale, Protect just to wear down the charizard (Life Orb), can't really get damaged, just wears charizard down.
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PostSubject: Re: The Counter Game   Sat 16 May 2009, 2:22 pm

Gyarados
Adamant @ Leftovers
232 HP/120 Attack/134 Speed/66 SpD
-Dragon Dance
-Taunt
-Stone Edge
-Waterfall

Pretty Smogon, but w.e. it counters Milotic and all the other bulky waters beautifully!
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Brikien93
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PostSubject: Re: The Counter Game   Sat 16 May 2009, 5:12 pm

Porygon2 @ Leftovers
Ability: Trace
Bold nature
228 HP/212 Def/68 Sp Atk
- Thunderbolt
- Ice Beam
- Magic Coat
- Recover

Bring Porygon2 in while you taunt the milotic, then proceed to bounce back the intimidate and hit with a powerful Tbolt. With the bulkyness of the gyarados, it might be a 2HKO w/o Stealth Rock up, but with the additional Sp Atk EV's, it should be a OHKO. Magic Coat is to help with things that might come in later such as breloom. Recover is self-explanatory...

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Last edited by Delta Brikien93 on Mon 18 May 2009, 3:51 pm; edited 1 time in total (Reason for editing : Flygon changed to Porygon2)
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PostSubject: Re: The Counter Game   Sat 16 May 2009, 7:00 pm

uhh...that really doesn't counter Gyarados at all...I mean Trace for Intimidate is nice and T-bolt can 2HKO, but Gyarados will still be faster and probably 2HKO with Waterfall. I don't really care, but its not like you can just randomly send in a pokemon to absorb the Taunt and expect to still have a counter.

Well, anyways...

Hitmonlee
Ability: Limber
Adamant @ Leftovers
100 HP/252 Attack/156 Speed
-Close Combat
-Sucker Punch
-Mach Punch
-Earthquake

Thunderbolt and Ice Beam are 3HKOs or 4HKOs and Close Combat does about, on average, 96% and always OHKOs if Stealth Rocks are down.
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PostSubject: Re: The Counter Game   Mon 18 May 2009, 2:29 pm

Delta Brikien, kinda cheating to talk of switching as a move/counter... lol Gyrados would kill that porygon2, but might try a porygon out like that soon

Anyways,

Swellow @ Flame Orb
Ability: Guts / Adamant
100 HP 156 Attack 252 Speed
-Substitute
-Brave Bird
-Endeavour
-Protect

Basic idea, substitute then sweep. Substitute takes one sucker punch, then swellow only needs to take one Mach punch (so yeh, a critical hit might change everything, haven't checked). Thought about putting Claydol in, but meh.
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PostSubject: Re: The Counter Game   Mon 18 May 2009, 3:17 pm

For the record to BOTH of you >.> bringing a porygon2 like that into a non-setup gyarados, will completely ruin it. A +1, -1 Bulkygyara's waterfall will barely SCRATCH Porygon2. With SR up, Porygon2 OHKO's back with tbolt. Without it, Gyarados's waterfall is still roughly a 3-4HKO. Porygon2 is also, you seem to be forgetting, one of the top counters to both salamence and gyarados.

Damage Calculations for standard Bulky Gyarados...

-1 Waterfall: 17.89-21.14%
-1 +1 Waterfall: 26.56-31.44%


Plus the ability to recover off the damage AFTER KO'ing said Gyarados, makes it all the better. When it comes to using Porygon2, I KNOW it's capabilities.

Also Tori, on your hitmonlee you failed to mention what item it's holding...

Anywho...Onto countering swellow...

Aggron @ Leftovers
Ability: Rock Head
Adamant nature
252 HP/252 Atk/6 Def
- Iron Head
- Substitute
- Stone Edge
- Focus Punch

Aggron laughs at your facades and brave birds. Easily sets up substitute while you're at high health, and is able to focus punch or stone edge you into a quick grave. Iron Head is a good STAB move that can hurt certain pokemon severely.

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PostSubject: Re: The Counter Game   Mon 18 May 2009, 3:42 pm

Uhh...well actually I didn't care about the Porygon2, but you randomly threw in Flygon to take the Taunt. This isn't "Throw in a random pokemon THEN counter Game" so that's the problem I had. And without the ability to "recover off Gyarados's hits" I can then throw in a Swampert to take the Thunderbolt and then throw in a Crobat because I feel like it THEN throw in an Infernape to OHKO with CC.

And no Bri, the Hitmonlee was holding Leftovers the entire time >.>

But w.e.,

Machamp
Modest @ Choice Specs
252 SpA/252 Speed/6 HP
-Vacuum Wave
-Focus Blast
-Fire Blast
-Blizzard

Yeah x4 STAB Focus Blast can take care of that. It outspeeds and always hits plus none of those moves OHKO.
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PostSubject: Re: The Counter Game   Mon 18 May 2009, 3:59 pm

That tori, is this little thing called a typo >.> surely you can know a typo when you see one. It couldn't possibly be THAT difficult *sorry if I sound like a jerk here*

How is focus blast x4 O.o anywho...

Dusknoir @ Leftovers
Ability: Pressure
Careful nature
252 HP/216 Sp Def/40 Def
- Will-o-Wisp
- Rest
- Thunder Punch
- Ice Punch

The Dusknoir I used to run on occasions back in the day is back...WoW will cripple whatever you end up having to switch in after bringing it in on the predicted fighting attack. Thunder and Ice Punch provide a (P) Bolt Beam combo, that provides excellent coverage. Rest can be used for when it gets low on health, or if fire blast somehow manages to score a lucky burn on him.

*Checks for Typos*

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PostSubject: Re: The Counter Game   Mon 18 May 2009, 5:12 pm

lol Bri I sounded like a worse jerk face and no I didn't know that was a typo. Anyways, Aggron is Steel/Rock and Fighting is x2 to Steel and x2 to Rock therefore it is x4.

Tyranitar
Ability: Sand Stream
Adamant @ Choice Scarf
6 HP/252 Attack/252 Speed
-Crunch
-Stone Edge
-Earthquake
-Pursuit

You don't stand a chance >=D
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PostSubject: Re: The Counter Game   Mon 18 May 2009, 5:22 pm

Hell I don't...BTW, that was a typo too xD I thought we were still arguing about how porygon2 is a gyarados counter.

Bronzong @ Macho Brace
Ability: Levitate
Relaxed nature
252 HP/252 Def/6 Atk
- Gyro Ball
- Earthquake
- Hypnosis
- Explosion

Bronzong takes laughable damage from your attacks. Immunity to EQ is a big help for switching it in. It also resists Stone Edge, which is another huge plus. Finally, it only takes neutral damage from your dark STABs. Then since you're running a Choice Scarf Set, Macho Brace will bring bronzong's speed down to terrifyingly bad levels, and gyro balls power to extremes. Roughly a 2HKO I believe. EQ is a filler move mostly, but can help in a pinch. Hypnosis is good for effectively shutting down ttar, most likely forcing a switch. Finally, explosion is there to go down with a bang on whatever you feel like bringing in after ttar. <--- emphasis on that

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[16:48:14] Monkster : dont tell me how naked i can or can not be when i slap you


Last edited by Delta Brikien93 on Mon 18 May 2009, 5:26 pm; edited 1 time in total (Reason for editing : Macho Brace not Muscle Band)
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Tori

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PostSubject: Re: The Counter Game   Mon 18 May 2009, 5:30 pm

Hmm...and what if I brought in my Bouncing Gyarados, Bri? Then what? I'll tell you. You would Explode while my Gyarados is high up in the air =P

lol I got you on that typo =D

Weavile
Ability: Pressure
Adamant @ Focus Sash
6 HP/252 Attack/252 Speed
-Ice Shard
-Night Slash
-Brick Break
-Counter

Yeah...you die when I Counter your Gyro Ball/Earthquake/Explosion and I doubt you are stupid enough to use Hypnosis over Trick cuz the Macho Brace would cripple other sweepers.
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PostSubject: Re: The Counter Game   Mon 18 May 2009, 5:47 pm

apparently I AM that stupid tori =P cause I would do it

Let's see...

Infernape @ Life Orb
Ability: Blaze
Hasty Nature
252 Spe/156 Atk/106 Sp Atk
- Fake Out
- Close Combat
- Mach Punch
- Flamethrower

Simplistic enough, As long as it's not switched in on an attack that is...Fake Out destroys your precious focus sash, where I will then be able to Punch you mach speed thus KO'ing poor Weavile. Close Combat and Flamethrower take out any skarmblisses thinking about coming in...as well as other threats..

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PostSubject: Re: The Counter Game   Mon 18 May 2009, 5:50 pm

I can't do Gyarados because then you'll just to Porygon2 so here goes nothing...

Crobat
Ability: Inner Focus
Adamant @ Leftovers
6 HP/252 Attack/252 Speed
-Brave Bird
-U-turn
-Roost
-Taunt

Brave Bird OHKOs while Close Combat and Mach Punch do 1/4 damage, leaving a Flamethrower to 2HKO (and I can Roost off the damage pretty easily).
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PostSubject: Re: The Counter Game   Mon 18 May 2009, 6:02 pm

I think i'm not gonna go for the rhyperior for this counter *eww* ima dip down for a sec...

Golem @ Life Orb
Ability: Rock Head
Adamant nature
252 Atk/252 HP/6 Spe
- Stone Edge
- Earthquake
- Fire Punch
- Explosion

Time for a little golem based action. Golem laughs at both of your attacks. Stone Edge should be a 1-2 HKO, if it's the latter, then EQ can be used on your predicted roost. Fire Punch provides coverage for anything you may consider bringing in. Explosion is a last ditch move to take something out quickly.

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Quote :
[16:48:14] Monkster : dont tell me how naked i can or can not be when i slap you


Last edited by Delta Brikien93 on Mon 18 May 2009, 6:05 pm; edited 1 time in total (Reason for editing : Really? aNOTHER typo)
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Tori

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PostSubject: Re: The Counter Game   Mon 18 May 2009, 6:04 pm

Delta Brikien93 wrote:
Time for a little golem based action. Rhyperior laughs at both of your attacks.

Typo?

Well, very few pokemon can switch in to attacks like those...but Suicune can take some hits

Suicune
Ability: Pressure
Bold @ Leftovers
252 HP/200 Defense/56 SpAttack
-Calm Mind
-Surf
-Rest
-Sleep Talk

This set will sweep that Golem right from under its feet


Last edited by Tori Monkey on Mon 18 May 2009, 6:11 pm; edited 2 times in total
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PostSubject: Re: The Counter Game   Mon 18 May 2009, 6:18 pm

Well...let's see what ol' Brikien can come up with to counter THAT. OH! I KNOW WHAT TO DO!!!

Vaporeon @ Leftovers
Ability: Water Absorb
Bold nature
252 Def/168 HP/90 Spe
- Toxic
- Wish
- Protect
- Surf

Pretty Straightforward. Since your suicune is only capable of using one attack [surf] then a water absorber is the absolute best counter for it. Makes a decent wish passer as well. Toxic can be used to stall out something that comes in. Surf is good STAB.


No editing your post now tori =P come up with something else to counter vaporeon please.

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PostSubject: Re: The Counter Game   Mon 18 May 2009, 6:23 pm

lol I would send out my Taunt Gyarados to counter it since it does it sooooooo perfectly, but this time, why not change it up...

Latias
Ability: Levitate
Timid @ Leftovers
252 HP/ 210 SpAttack/40 Speed
-Draco Meteor
-Surf
-Psycho Shift
-Recover

Stalls out Vaporeon with Psycho Shift. You Toxic me then I Psycho Shift it back to you on the next turn. Then you have to Toxic me again when I have already recovered all of the damage and you are already 1 stage into Toxic. WHAT NOW BRI?????
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PostSubject: Re: The Counter Game   Mon 18 May 2009, 6:33 pm

This one seemed to be a tiny bit trickier, but after running some quick calcs, I got an excellent counter to bring in AFTER you KO Vaporeon.

Flygon @ Choice Scarf
Ability: Levitate
Lonely nature
252 Atk/168 Spe/90 Sp Atk
- Outrage
- Fire Blast
- Earthquake
- U-Turn

Simple enough. After doing some quick damage calcs I discovered that Outrage is a guaranteed OHKO on latias with that EV spread, NO MATTER WHAT. Fire Blast is to keep you from bringing in a skarm or forretress to wall the set. EQ is awesome STAB that hurts many a thing. U-turn lets me get the hell outta dodge while doing some damage.

=P No weaviles now tori, bring something else

*Please do me a favor and be more original than ice shard please*

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PostSubject: Re: The Counter Game   Mon 18 May 2009, 6:45 pm

Hippodown@Leftovers
Ability: Sandstorm
Calm
252 HP/200 Def/52 Sp Def
-Slack Off
-Yawn
-Ice Fang
-EQ

Yawn, Slack Off, Ice Fang
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PostSubject: Re: The Counter Game   Mon 18 May 2009, 6:46 pm

*sigh* I was gonna bring in my Weavie...but then you told me not to! All these rules! Anyways...Flygon is decently bulky, but when locked into Outrage things can get rough. However, I know a pokemon that just rapes the hell out of that spread...

Wait...I don't want to use Gyarados here either...gah! Oh well, Flygon is pretty uncounterable over all with its movepool, but seeing how Fire Blast is going to be pretty weak...

Regirock
Impish @ Leftovers
252 HP/6 Attack/252 Defense
-Curse
-Rest
-Ice Punch
-Rock Slide

Ice Punch OHKOs while Earthquake is a 4HKO and Fire Blast is...well it doesn't even matter.
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PostSubject: Re: The Counter Game   Mon 18 May 2009, 6:57 pm

Abomasnow does so enjoy both of your guys's pokemons company =P Let's see...


Abomasnow @ Leftovers
Ability: Snow Warning
Modest Nature
252 Sp Atk/216 HP/40 Spe
- Blizzard
- Grass Knot
- Substitute
- Leech Seed

Substitute blocks Hippowdons yawn with ease. EQ is resisted by abomasnow, while ice fang is a paltry 65 base power with neutral damage. Blizzard is a OHKO on hippowdon with your EV spread. Then Tori can send out her precious Regirock. Grass Knot is a guaranteed OHKO on regirock. Also, abomasnow easily outspeeds regirock, so rock slide won't be hitting particularly soon =P Subseed is there for general annoyance.

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PostSubject: Re: The Counter Game   Mon 18 May 2009, 7:03 pm

HA! Is that the best you've got?

Ninetales
Ability: Flash Fire
Timid @ Leftovers
100 HP/252 Speed/56 SpAttack/100 SpDefense
-Substitute
-Calm Mind
-Flamethrower
-HP-Fighting

My past Ninetales set that I used on my first few UU teams. This beast gets a Substitute in before Leech Seed hits, then resists both Blizzard AND Grass Knot. They both are about 4HKOs/5HKOs and can't break my Substitutes.
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PostSubject: Re: The Counter Game   Mon 18 May 2009, 7:08 pm

Ninetales eh? There's a word for ninetales when it comes to using my pokemon of choice. What is it again? Oh yeah SETUP FODDER!!!

Altaria @ Leftovers
Ability: Natural Cure
Adamant nature
252 Atk/244 Spe/16 HP
- Dragon Dance
- Outrage
- Earthquake
- Roost

Altaria easily resists both of your attacks. After 1 ddance, I outspeed. But hey, why not go for 2? Afterwards, it's simply EQ you until you cry. Outrage is good STAB to hit whatever wants to come in =P Roost gives quick healing and temperarily lowers it's weakness to ice.

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PostSubject: Re: The Counter Game   Mon 18 May 2009, 7:16 pm

Altaria is extremely weak, so unless you have 2 DDs up, I won't be worried. Anyways, I think we have been through most of my favorite pokemon, but not this one!!!

Wobbuffet (DUH DUH DUUUUUUUHHHH)
Ability: Shadow Tag
Bold @ Leftovers
30 HP/226 Def/252 SpDef
-Encore
-Counter
-Mirror Coat
-Tickle

Total Taunt fodder, I know, but Altaria won't be too happy with getting caught in an Outrage, then getting OHKOd by Counter. Assuming you have 1 DDance up from my switch, Outrage is a 2HKO, meaning 1 Counter will OHKO you. OR, if you DDance again, I can Encore you and then Tickle you down to nothing, then switch to anything with Pursuit and PWN you!!!
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PostSubject: Re: The Counter Game   

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The Counter Game
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