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 Power of the almighty lower tiers

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Brikien93
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PostSubject: Power of the almighty lower tiers   Sun 10 May 2009, 1:00 pm

So i've been working around with my clan team, and I need help to make this team be the best it can be. I don't really know where in lies the weak points, due to me only having a limited amount of testing with it. Electrode and Slowking are both brand new members, so they have 0 testing whatsoever. So please give some suggestions for the pokemon please.

At a Glance

IN-Depthitude



Electrode @ Focus Sash
Ability: Static
252 Spe/252 Atk/6 Sp Atk
Hasty nature
- Thunderbolt
- Explosion
- Taunt
- Hidden Power Ice

This is my new lead, which will now open up battles instead of torkoal. Torkoal is still there, but not for the lead. Thunderbolt is for STAB and helps keep some bulky waters at bay. Explosion allows him to go out with a speedy bang. Taunt shuts down opposing leads that think they can setup rocks of their own, or setup. HP-Ice gives boltbeam, which hits just about everything around, save for shedinja in UU with explosion backing it up. Focus Sash allows him to survive just long enough to explode on the opponent.


Torkoal @ Leftovers
Ability: White Smoke
212 HP/252 Def/44 Sp Atk
Relaxed nature
- Lava Plume
- Earth Power
- Stealth Rock
- Rapid Spin/Explosion

Due to his royally massive defense, he can easily tank physical hits, and can counter-strike by threatening a very likely burn with lava plume. Earth Power allows him not to be walled by flash fire users such as rapidash, ninetails, and flareon, as well as allowing him to hurt the likes of kabutops and such. Sets up the rocks for the team. The final slot is going to be up to more testing on shoddy to find which supports the team better. With Rapid Spin I keep the ever annoying and ever present rocks from tearing down the rest of my pokemon throughout the battle. Explosion however, allows torkoal to attempt to take something down by going out with a big bang.


Slowking @ Leftovers
Ability: Own Tempo
212 HP/216 Def/68 Sp Def/16 Sp atk
Calm nature
- ThunderWave
- Light Screen/Psychic
- Surf
- Slack Off

Slowking is finally coming out of a long retirement. Twave allows it to cripple fast sweepers like hitmonlee, persian, toxicroak, feraligatr, and many many more in that category. Slot #2 is the troublesome one...Light screen, which allows me to support the rest of the team by making special attacks more bearable...or go for psychic so I can have 2 options for STAB. Surf is for obvious STAB. Slack Off provides reliable healing, and helps keep opponents at bay.


Azumarill @ Leftovers
Ability: Huge Power
216 Atk/252 HP/18 Def/18 Sp Def/4 Spe
Adamant nature
- Substitute
- Encore
- Focus Punch
- Aqua Jet

Azumarill is such a cool subpuncher, and does a fantastic job in the UU/BL environment. Substitute protects it from burn and paralysis, while also letting it use focus punch completely unhindered. Encore makes it simple to force a switch, and does a great job at screwing over an opponent that likes to setup. Aqua Jet provides a reliable STAB move + priority, to take out reversal/flail users, as well as sashers and those who have been weakened by a focus punch to the face.


Porygon2 @ Leftovers
Ability: Trace
252 HP/212 Def/44 Sp Atk
Bold nature
- Ice Beam
- Thunderbolt
- Recover
- Magic Coat

Porygon2's back for another round in yet another team. This set has never failed me before, and still remains one of my favorite pokemon ever. BoltBeam is resisted by a total of 3 pokemon, 2 of which are in UU. Recover allows me to quickly recover off damage, meaning it won't be going down particularly quickly. Magic Coat is so cool, and lets me bounce back the likes of leech seed, and of course ever present status inducing moves with tend to hurt a LOT. Gotta love the little guy ^^


Flygon @ Choice Scarf
Ability: Levitate
252 Atk/168 Spe/90 Sp Atk
Lonely nature
- Outrage
- Draco Meteor
- Earthquake
- U-Turn

Finally, we come to the final member of the team, and as always, my favorite. Flygon still remains in the BL tier, so don't anybody mention anything about it's placement in a BL/UU team please. Outrage is a powerful STAB move that rips apart pokemon, save for those that don't resist it. Earthquake is another powerful STAB move that is a must on every team of course. Flygon outruns the likes of electrode with this EV spread, as well as other common threats wielding a scarf. U-Turn allows me to scout out what the foe may do, while still getting a good-sized hit off.

Please make whatever suggestions you can think of to further enhance this team. Thanks in advance...

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Last edited by Brikien93 on Sun 10 May 2009, 3:38 pm; edited 2 times in total (Reason for editing : Fixed Azumarill's EV spread, supposed to be 18 Sp/Def)
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PostSubject: Re: Power of the almighty lower tiers   Sun 10 May 2009, 1:52 pm

I suggest Psychic > Light Screen so you don't get walled by those water absorb pokemon
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PostSubject: Re: Power of the almighty lower tiers   Sun 10 May 2009, 2:19 pm

Electrode
-- Arguably a good lead. I prefer a sweeper variation that sticks around for late-game sweeping, but a suicide lead is good, too...

Torkoal
-- Change the EV spread to 220 HP, 244 Def, 44 Sp.Atk for max Leftovers recovery.

Slowking
--Interesting set that I look forward to seeing in use (be sure to post up some logs for us to see), but to note, Hitmonlee usually packs Limber. Go with Light Screen over Psychic- your team is sorely in need of some Special bulk.

Azumarill
-- There are about 22 EVs missing here- as to why you have 8 EVs in Def and 8 EVs in Sp.Def, I'll never know, but you may as well be maxing the Atk stat and leaving those last four EVs in Spd.

Porygon2
-- Change the EV spread to 228 HP, 212 Def, 68 Sp.Atk. 228 is all that's needed for max Leftovers recovery. If anything, take those 24 extra EVs that I put into Sp.Atk and stick 'em in Sp.Def for that much more sponginess.

Flygon
--Fire Blast won't OHKO a max HP Tangrowth with a neutral Sp.Def nature and no Sp.Def investment. I would sooner consider Draco Meteor for the STAB, and probably U-Turn over Stone Edge to scout, considering you seem to have a pretty healthy selection of resistances to switch into.

I'd be careful of Scarfed Pinsir. Mold Breaker'd laugh at Azumarill, and it could make quite a dent on most of your team with EQ.
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Brikien93
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PostSubject: Re: Power of the almighty lower tiers   Sun 10 May 2009, 2:33 pm

lol I was waiting in suspense for you to comment shine xD and now I'm glad you did.

On the azumarill set, I mistyped was all, it's actually 18 evs in def/sp def.

Net also pointed out earlier hitmonlee's limber ability that I missed.

The Defensive EV's for azumarill give it 200 Def and 200 sp Def, giving it quite considerable bulk.

Thnx for the EV spread for porygon2, i'll get right on it. Ok then, draco meteor and U-turn it is then...


Thanks for all the suggestions Shine ^^

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PostSubject: Re: Power of the almighty lower tiers   Sun 10 May 2009, 3:05 pm

Brikien93 wrote:
lol I was waiting in suspense for you to comment shine xD and now I'm glad you did.

On the azumarill set, I mistyped was all, it's actually 18 evs in def/sp def.

Net also pointed out earlier hitmonlee's limber ability that I missed.

The Defensive EV's for azumarill give it 200 Def and 200 sp Def, giving it quite considerable bulk.

Thnx for the EV spread for porygon2, i'll get right on it. Ok then, draco meteor and U-turn it is then...


Thanks for all the suggestions Shine ^^
Well, the thing with Flygon is that while it has DECENT Sp.Atk (95 is usually considered "usable," like in Nidoking's case), it doesn't hit exceptionally hard on EITHER spectrum unless it's packing a Life Orb and has a lot of investment, or is at least running its STAB moves on its Sp.Atk stat, those being Earth Power and Draco Meteor, of course. I'm sure that it could run Fire Blast wonderfully, but it'd probably have to be Rash/Mild, and that'd cut down on its EQ power, as well as its ability to sweep late-game with Outrage. Also, what are you trying to outrun with that Scarf, exactly? Because 176 Spd EVs would let it hit 420 Spd which happily outruns Electrode, Scarfed Blaziken, Scarfed Magmortar, etc... 196 Spd might be a little excessive, unless you've got something particular in mind.
Scarfers in general are usually great with moves like Draco Meteor, Overheat, and Leaf Storm, considering they're gonna end up switching anyway, and U-Turn is just wonderful for scouting with such speedy Pokemon. I use a Scarfed Flygon on my OU team that USED to be a Garchomp counter before it got banned, but it still does well, and I use U-Turn more than any other attack, just because they end up switching THINKING that I'm gonna Earthquake or something, and I end up not only seeing more of their team (granting me better prediction ability), but I get to pick something to scare off whatever they switched in, OHKO, or setup for a sweep.

I think if I updated my set... I might run something like THIS:

Flygon @Choice Scarf
-U-Turn
-Draco Meteor
-Outrage
-Earth Power
Levitate, Rash/Mild
160 Atk, 180 Sp.Atk, 168 Spd

The Atk and Sp.Atk would need a few damage calcs and some testing to see which stats are more important and how they'd need to be tweaked, but this one's pretty well-rounded, and the Spd lets it outrun Electrode happily. For me, U-Turn is the MAIN appeal of this set, of course, just because I love to scout. Most of the POPULAR Scarfers in today's BL/UU metagame are base 80 and 95 Spds which don't outrun Flygon, such as Blaziken and Magmortar, both of which anticipating Earthquake or Earth Power would probably switch as you U-Turn and put you in a position of power, since you'd probably know just what to switch in against the opponent. Draco Meteor's there for ridiculous damage in a single shot, while Outrage is for late-game sweeping, particularly when all the Steel types are gone.
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