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 He who mocks butterfree must die {RMT}

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Brikien93
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PostSubject: He who mocks butterfree must die {RMT}   Tue 30 Jun 2009, 6:33 pm

Finally, i've decided to make a new team that DOESN'T have a flygon in it. I'm not proud...Either way though, I figure it'd be nice to get some recommendations on the team in it's rough draft state.

~~~~~~~~~~~~~~~Dare you take a passing glance?~~~~~~~~~~~~~~~

~~~~~~~~~~~~~~~Dare ye take in depth looky loo?~~~~~~~~~~~~~~~



THE LEAD

Butterfree @ Leftovers
Ability: Compound Eyes
Naive nature (+Spe, -Sp Def)
252 Sp Atk, 252 Spe, 6 Def
- Sleep Powder
- Stun Spore
- U-Turn
- Bug Buzz

Alas, as it turns out the very same setup is the only set on smogon =/ Either way, it doesn't matter to me atm. I got inspired to use a butterfree lead when I saw a youtubers video where he himself used a lead butterfree. Due to the low base statistics, the only proper thing to really do was maximize speed and special attack. Double status is a rather obvious gesture in itself. Sleep Powder is boosted to near perfect accuracy. Shut down the opposing lead, and as the foe switches out, hit what comes in with stun spore to effectively shut it down as well. The simply U-turn out to the proper counter. Bug Buzz is for general overall STAB really.

WALLBREAKER


Arcanine @ Life Orb
Ability: Intimidate
Rash nature
236 Sp Atk, 220 Spe, 54 Atk
- OverHeat
- Extreme Speed
- Hidden Power Ice
- Iron Head/Thunder Fang

A set specifically designed to handle some of those threats you posted. The given Sp Atk EV's make OverHeat a guaranteed OHKO on 252/252 HP/Sp Def Calm Venusaur, and The standard UU tank Registeel (252/156 HP/Sp Def Careful) That is, as long as Stealth Rock is up for the latter. HP-Ice was required, otherwise my team wouldn't have any Ice type attacks on it. Extreme Speed is it's powerful priority move that can help hit some of the speedier foes lying in wait to meet my team. The final slot is more or less choice related. Thunderfang lets me hit bulky waters relatively hard, but iron head gives me coverage against rock types.

PHYSICAL TANK

Sandslash @ Leftovers
Ability: Sand Veil
Impish nature
244 HP, 252 Def, 12 Atk
- Stealth Rock
- Rapid Spin
- Earthquake
- Knock Off

Consider this a minor tribute to nick, only with revamped EV spread. 244 HP provides him with optimal leftovers recovery, so I have 8 extra EV's to beef up his EQ with. Stealth Rock is required for Feraligatr to gain some important KO's. Rapid Spin keeps the team free of SR, meaning butterfree can come in later to shut down other annoying oppositions. Earthquake is a move that provides general overall STAB, and can put a hurt on poison types and electric types alike. Knock off was chosen to round off this set by turning sandslash into an extremely annoying pokemon overall. The ability to rid clefables of their life orb's or leftovers means the other pokemon can effectively shut them down with ease.

SPECIAL TANK/SWEEPER

Grumpig @ Choice Scarf
Ability: Thick Fat
Modest nature
204 HP, 252 Sp Atk, 54 Spe
- Trick
- Psychic
- Calm Mind
- HP-Fighting

Next up we have my own customized Special sponge. It'll start off by tricking the scarf onto anything threatening that's convinced it's going to setup against him. Psychic provides a very reliable and very strong STAB move that'll become the primary form of attacking. HP-Fighting alongside Psychic provides some awesome coverage. Finally, we have calm mind which boosts his special attack and his impressive special defense to incredible levels, turning him into an effective wall AND an effective special sweeper. The EV's provided are for maximum recovery if he can trick the scarf onto something holding leftovers. Thankfully, that won't be very hard to do. I might end up changing the EV's by swapping the Spe and HP EV's around for each other.

DUAL SCREENER

Rotom @ Light Clay
Ability: Levitate
Timid nature
252 Sp Atk, 252 Spe, 6 HP
- Light Screen
- Reflect
- Shadow Ball
- Discharge

My team required someway to deal with moves more effectively, and what better way to do so than with a dual screener? Seeing where my options for dual screening were, I found rotom to be the perfect option. His immunities to fighting, ground, and normal made him an excellent addition to the team. As well as resistance to electric and flying is nice for the team. Light Clay of course boosts the normally 5 turns of screens to 8 full turns. Shadow Ball is decently powered STAB move. Discharge was chosen > Thunderbolt as the 30% chance of paralysis is extremely useful for the members of the team that can't outspeed too terrible much.

FINISHER


Drapion @ Life Orb
Ability: Sniper
Jolly nature
252 Atk, 252 Spe, 6 Sp Def
- Swords Dance
- Aqua Tail
- Earthquake
- Night Slash

The evident lack of Cross Poison, is for the coverage reasons. Night Slash will do only a tad bit less damage on grass types, and most of them in UU sport a partial poison typing anyway. Well, Swords Dance drapion is simplicity in itself. Swords Dance boosts his attack stat from 289, to an incredible 578. Toss the life orb into the mix, and it skyrockets itself to an attack stat of 751. In other words, one swords dance and he'll be wrecking virtually everything that dares stand in his way. Rotom is a good combination to him, as the paralysis rate from Discharge, and the Dual Screens will aid in his sweeping capabilities. Aqua Tail was chosen > Fire Fang and Cross Poison, so my team would have a relible water type move, which was definitely lacking. EQ was also chosen, so my team could have an extra strong Earthquake.


So there's the team, please rate it and make recommendations for any creative changes you see it needs.

After a while, i'll post up trouble pokemon my team faces.

_________________
If I was on death row and given one last meal I would ask for a fortune cookie. "Come on 'long prosperous life!'"



Quote :
[16:48:14] Monkster : dont tell me how naked i can or can not be when i slap you


Last edited by GhostBuster Brikien on Wed 01 Jul 2009, 10:49 am; edited 3 times in total (Reason for editing : Exchanged Hitmonlee for Drapion. Night Slash > Crunch. Sniper ftw)
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PostSubject: Re: He who mocks butterfree must die {RMT}   Wed 01 Jul 2009, 9:59 am

GhostBuster Brikien wrote:
WALLBREAKER

Feraligatr @ Life Orb
Ability: Torrent
Naughty nature
252 Atk, 68 Spe, 196 Sp Atk <- you have 6 too many EVs here
- Agility
- Hydro Pump
- Ice Beam
- SuperPower/Focus Punch

Be honest with me. How many of you saw feraligatr and thought it was going to be a dragon dancer? Me... Well let's face it, dragon dance is way too obvious, so I worked to customize my own special feraligatr set. This feraligatr is used to break some of the more common walls of UU. In particular Steelix, Leafeon, Meganium, and Claydol These are definitely not the common walls in UU. Think of Milotic, Registeel, Regirock, Dusclops, and Venasaur. How can this deal with all of that?. Steelix would normally switch in expecting to sponge a waterfall, only to eat a STAB Hydro Pump on his weaker defensive side. I've never seen a Steelix switch in to anything that is super effective to it, but that's just me.

This is the big problem pokemon I see on your team. Otherwise it looks pretty awesome. Whether or not this is Shoddy or WiFi will depend on how strong a lead Butterfree is seeing how Ambipom can 2HKO it. Anyway, Wall Breakers are pretty bleep useful on offensive teams. I prefer Sceptile because of it's got some fine lipstick, but there are other mentionable powers in UU. Seeing as the common walls in UU are super bulky, this Feraligatr won't make a dent in any of them unlike other UU Wall Breakers (most common is Blaziken I think because it is genius). None of them will ever be OHKOd which means you can't touch stall teams. I would rethink this Feraligatr because you depend on pokemon switching in for a surprise attack, however you also depend on Agility. So, it comes down to being slower and 2HKOing the wall, but being revenge killed, or being faster and then being crippled by one of these walls (Dusclops WoW, Regis T-wave, Milotic's Toxic, etc.).

Good Luck =D
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PostSubject: Re: He who mocks butterfree must die {RMT}   Wed 01 Jul 2009, 10:13 am

Tori wrote:
GhostBuster Brikien wrote:
WALLBREAKER

Feraligatr @ Life Orb
Ability: Torrent
Naughty nature
252 Atk, 68 Spe, 196 Sp Atk <- you have 6 too many EVs here Calculator fail
- Agility
- Hydro Pump
- Ice Beam
- SuperPower/Focus Punch

Be honest with me. How many of you saw feraligatr and thought it was going to be a dragon dancer? Me... Well let's face it, dragon dance is way too obvious, so I worked to customize my own special feraligatr set. This feraligatr is used to break some of the more common walls of UU. In particular Steelix, Leafeon, Meganium, and Claydol These are definitely not the common walls in UU. Think of Milotic, Registeel, Regirock, Dusclops, and Venasaur. How can this deal with all of that? Essentially all the walls you posted, were BL. Leafeon and Meganium aren't common yes, but they aren't uncommon either. Steelix is incredibly common in physical walling. Claydol is incredibly popular as single best spinner in all of UU. With his typing though, people use him as a physical wall, so hydro pump will do more against them. However, you do make a forceful point with the pokemon you posted. He has no way to contend with them apart from Regirock. If you have recommendations on a better wallbreaker that ISN'T blaziken, then i'd be glad if you posted it. Steelix would normally switch in expecting to sponge a waterfall, only to eat a STAB Hydro Pump on his weaker defensive side. I've never seen a Steelix switch in to anything that is super effective to it, but that's just me. Steelix laughs at physical super effective attacks, just throwing that out there.

This is the big problem pokemon I see on your team. Otherwise it looks pretty awesome. Whether or not this is Shoddy or WiFi will depend on how strong a lead Butterfree is seeing how Ambipom can 2HKO it. Anyway, Wall Breakers are pretty bleep useful on offensive teams. I prefer Sceptile because of it's got some fine lipstick, but there are other mentionable powers in UU. Seeing as the common walls in UU are super bulky, this Feraligatr won't make a dent in any of them unlike other UU Wall Breakers (most common is Blaziken I think because it is genius). None of them will ever be OHKOd which means you can't touch stall teams. I would rethink this Feraligatr because you depend on pokemon switching in for a surprise attack, however you also depend on Agility. So, it comes down to being slower and 2HKOing the wall, but being revenge killed, or being faster and then being crippled by one of these walls (Dusclops WoW, Regis T-wave, Milotic's Toxic, etc.). I have considered changing butterfree to a Focus Sash > Leftovers. Another thing, when I see an ambipom, it's automatically a switch to Rotom. Then I just have to fear payback. If you know of a good steel type wallbreaker that doesn't have terrible typing to go over feraligatr, then that'll work wonders. Or if not a steel type, then something that possibly resists normal, dark, and bug?

Good Luck =D

Thanks for the recommendations tori =D

_________________
If I was on death row and given one last meal I would ask for a fortune cookie. "Come on 'long prosperous life!'"



Quote :
[16:48:14] Monkster : dont tell me how naked i can or can not be when i slap you
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PostSubject: Re: He who mocks butterfree must die {RMT}   Wed 01 Jul 2009, 10:27 am

Are we talking Smogon tiers or AT tiers because I really just go by the ones Shoddy goes by =/. Sorry if I was a little confusing lol.

As another wall-breaker, I would immediately suggest Sceptile, but it there are others. There aren't many pokemon that can use both physical and special moves to some effect in BL. I have a few suggestions...

Arcanine (pretty badass with Overheat and Extremespeed/Thunder Fang)

Flygon (you know how to use him, but this would give you a tough Ice-weakness)

Honchkrow (you can't use this in UU on Shoddy I don't think, but STAB Sucker Punch + Heat Wave + Drill Peck is nice)

Sceptile (Leaf Storm OHKOs every Water-type, Ground-type, and Rock-type in BL and UU with no EV investment and Crunch, Rock Slide, and Brick Break give extra coverage, but the Ice-weakness is pretty bad and Arcanine can do this better)

There are probably more in BL and UU but these are the ones I am used to seeing and using.
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PostSubject: Re: He who mocks butterfree must die {RMT}   Wed 01 Jul 2009, 10:48 am

Arcanine actually fits the bill > Feraligatr quite well tori. The only immediate problem my team has then, is the evident lack of a water resist. Of course my team won't have much to fear, since rotom's screens will help the team soak them up with ease.

Arcanine @ Life Orb
Ability: Intimidate
Rash nature
236 Sp Atk, 220 Spe, 54 Atk
- OverHeat
- Extreme Speed
- Hidden Power Ice
- Iron Head/Thunder Fang

A set specifically designed to handle some of those threats you posted. The given Sp Atk EV's make OverHeat a guaranteed OHKO on 252/252 HP/Sp Def Calm Venusaur, and The standard UU tank Registeel (252/156 HP/Sp Def Careful) That is, as long as Stealth Rock is up for the latter. HP-Ice was required, otherwise my team wouldn't have any Ice type attacks on it. Extreme Speed is it's powerful priority move that can help hit some of the speedier foes lying in wait to meet my team. The final slot is more or less choice related. Thunderfang lets me hit bulky waters relatively hard, but iron head gives me coverage against rock types.


Milotic can cause some minor problems, but it will most definitely NOT enjoy getting a scarf tricked onto it, meaning grumpig can setup a CM while it runs in fear. Regirock could cause minor troubles, but again Grumpig could trick the scarf onto it. Butterfree can put it to sleep, meaning drapion can come in for a free Swords Dance. After the Swords Dance, Drapion's EQ is a guaranteed 2HKO on even the most defensive Regirock (252/252 HP/Def Impish) But then think about most of them run 252/252 HP/Sp Def Careful, so it'll be more threatening.

_________________
If I was on death row and given one last meal I would ask for a fortune cookie. "Come on 'long prosperous life!'"



Quote :
[16:48:14] Monkster : dont tell me how naked i can or can not be when i slap you
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PostSubject: Re: He who mocks butterfree must die {RMT}   Wed 01 Jul 2009, 2:10 pm

Awww, you used my Rotom set... <3

'Cept with Discharge instead of Thunderbolt.

Tori wrote:
Sceptile (Leaf Storm OHKOs every Water-type, Ground-type, and Rock-type in BL and UU with no EV investment

No EV investment Leaf Storm OHKO's Milotic, Empoleon, and Ludicolo eh? I wanna see some calcs.
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PostSubject: Re: He who mocks butterfree must die {RMT}   Wed 01 Jul 2009, 2:46 pm

Shine wrote:
Tori wrote:
Sceptile (Leaf Storm OHKOs every Water-type, Ground-type, and Rock-type in BL and UU with no EV investment

No EV investment Leaf Storm OHKO's Milotic, Empoleon, and Ludicolo eh? I wanna see some calcs.

Hmm...well scratch Empoleon and Ludicolo because I forgot that they take Neutral damage...hehe. It was made to take out Milotic anyways. Since nobody in their right mind would put Max SpD on a Milotic unless they wanted a beast, a Max HP Milotic is the next extreme which is taken out 79.5% of the time with SR.

246 Atk vs 286 Def & 394 HP (140 Base Power): 338 - 398 (85.79% - 101.02%)

However, another commonly used Milotic has less HP investment. The LO Milotic uses about half as much and gets around 360 HP (around 110-130 EVs). This OHKOs 100% of the time with SR.

246 Atk vs 286 Def & 360 HP (140 Base Power): 338 - 398 (93.89% - 110.56%)

See? Amazing what an STAB 140 BP Super Effective move will do.
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