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| | My Team RMT | |
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Net-Cracker
Number of posts : 633 Age : 33 Trainer Type : Zangoose Trainer My Pokemon Team : Warning : Registration date : 2008-05-31
| Subject: My Team RMT Mon 03 Aug 2009, 3:25 pm | |
| Well its mostly for BL battles but with pokemon like Forretress and Yanmega you can consider it OU but like I said to most ppl that met me I dont really like the tiers =P lol but yeah here is my team Anti-Lead- Froslass(Lass) @ Focus Sash Ability: Snow Cloak Nature: Timid EVs: 4HP, 252Speed, 252SpAtk Moves: ~HiddenPower-Fighting ~ShadowBall ~Taunt ~DestinyBond This is my Anti-Lead Froslass Taunt to cripple the opponents lead that want to try and set up, HP-Fighting for coverage and Shadowball for stab. Destiny Bond is to take down the opponent with Froslass.
Mix-Sweeper- Honchcrow(Vivienne) @ Choice Scarf Ability: Super Luck Nature: Jolly EVs: 116Atk, 252Speed, 140SpAtk Moves: ~DarkPulse ~DrillPeck ~HeatWave ~SuperPower
My Mix-Crow's turn :) I love this girl lol the idea was supposed to be for a Murkrow on a Little Cup Team but I decided to use it on this team Dark Pulse and Drill Peck for stab, Heat Wave and Super Power to help get rid of steel types trying to wall me.
PhysicalSweeper- Gallade(Gallant) @ Expert Belt Ability: SteadFast Nature: Adamant EVs: 56HP,252Atk,200Speed Moves: ~CloseCombat ~Feint ~NightSlash ~ThunderWave
I ALWAYS wanted to try out a Feint Gallade so I got to work and made one lol Close Combat for stab, T-Wave to cripple the opponent and make me faster, Night Slash for coverage and Feint to stop those annoying Wish+Protectors.
Magneton @ Leftovers Ability: Magnet Pull Modest nature 252 Sp Atk, 152 Spe, 104 HP - Substitute - HP-Ground - Thunderbolt - ThunderWave/Signal Beam
Magneton provides you a way to contend with the likes of registeel and such. The EV's are geared to outspeed the smogon standard steel trapper magneton. Substitute provides you with protection against status (Although you only have to fear Sleep and Paralysis) HP-Ground lets you hit fire types and opposing electric types. As well as your only chance to damage Lanturn. Thunderbolt is reliable STAB and such. The final slot is for team needs. Signal Beam gives you a way to deal damage to grass types which wall you, but ThunderWave provides you with some secondary paralysis spreading.Hariyama @ Leftovers Ability: Thick Fat Impish nature 76 HP, 184 Atk, 252 Def - Force Palm/Cross Chop - Stone Edge - Rest - Sleep Talk
Excellence in status absorbtion, and a great tank your team desires. 76 HP EV's gives you a lefties recovery point, and a great theshold for it overall. Defense was then maximized for the greatest overall tanking abilities. Finally any remainder EV's were put into attack. Force Palm has lower Power than cross chop, but has para chance and better accuracy. However, I think cross chop would be better with the higher power. Hariyama can afford to miss. Stone Edge lets you hit fliers and bugs and such. RestTalk is obvious. Thick Fat was picked > Guts, because you want to be able to take fire and ice attacks with ease.Altaria @ Leftovers Ability: Natural CureCalm nature248 HP, 200 Def, 60 Sp Def- Heal Bell- Roost- Dragon Pulse- Flamethrower/SafeGuardThe EV's put you at a lefties point, while simultaneously netting you an additional switch into Stealth rock if a situation calls for it. A large helping of defense was put in so you could survive as much as possible. The remainder were put into Sp Def as extra walling capabilities. Heal Bell recovers your entire team from status (Which you already know) which honch and gallade will appreciate. Roost gives you instant healing, and knocks out your flying type for a turn. Dragon Pulse is STAB, and not much else. The last slot is for extra support, or perfect UU coverage. Flamethrower lets you hit steel types like registeel and such, but you won't be OHKO'ing or 2HKO'ing most of them anytime soon. SafeGuard however, can work well after you've heal belled. Heal your team of Status, and then suddenly you're capable of preventing status for a full 5 turns. Enjoy your sweep honchkrow.[/size]
Last edited by Pokemon Ranger CJ on Tue 04 Aug 2009, 12:14 am; edited 4 times in total | |
| | | Brikien93 Admin
Number of posts : 427 Age : 31 Location : Grove, OK Trainer Type : Flygon trainer Friend Code D/P : 2492-5233-9338 Friend Code Platinum : Coming Soon My Pokemon Team : _______
Warning : Registration date : 2008-06-15
| Subject: Re: My Team RMT Mon 03 Aug 2009, 4:59 pm | |
| I'm afraid to say net, but i'm going to have to do a mass overhaul. You are most likely going to end up replacing at LEAST 3 members of your team. Otherwise Scarfed Gardevoir is gonna run through this team like a freight train. - Pokemon Ranger CJ wrote:
- Well its mostly for BL battles but with pokemon like Forretress and Yanmega you can consider it OU but like I said to most ppl that met me I dont really like the tiers =P lol but yeah here is my team
Anti-Lead- Froslass(Lass) @ Focus Sash Ability: Snow Cloak Nature: Timid EVs: 4HP, 252Speed, 252SpAtk Moves: ~HiddenPower-Fighting ~ShadowBall ~Taunt ~DestinyBond This is my Anti-Lead Froslass Taunt to cripple the opponents lead that want to try and set up, HP-Fighting for coverage and Shadowball for stab. Destiny Bond is to take down the opponent with Froslass.
This seems fine, but I still say Gallade pulls this set off better with more power, but less speed. After I finish the rate, i'll see if something else can pull off a lead job better or not.
Mix-Sweeper- Honchcrow(Vivienne) @ Choice Scarf Ability: Super Luck Nature: Jolly EVs: 116Atk, 252Speed, 140SpAtk Moves: ~DarkPulse ~DrillPeck ~HeatWave ~SuperPower
My Mix-Crow's turn :) I love this girl lol the idea was supposed to be for a Murkrow on a Little Cup Team but I decided to use it on this team Dark Pulse and Drill Peck for stab, Heat Wave and Super Power to help get rid of steel types trying to wall me.
Again seems fine, i'll let her stay for now.
PhysicalSweeper- Gallade(Gallant) @ Expert Belt Ability: SteadFast Nature: Adamant EVs: 56HP,252Atk,200Speed Moves: ~CloseCombat ~Feint ~NightSlash ~ThunderWave
I ALWAYS wanted to try out a Feint Gallade so I got to work and made one lol Close Combat for stab, T-Wave to cripple the opponent and make me faster, Night Slash for coverage and Feint to stop those annoying Wish+Protectors.
You're adamant about keeping gallade, so i'll avoid suggesting a replacement.
Special Wall- Slowking(BriBri) @ Leftovers Ability: Own Tempo Nature: Bold EVs: 212HP,252Def,44SpAtk Moves: ~Surf ~Ice Beam ~Slack Off ~Calm Mind
My Special Wall Slowking named after my good friend Brikien :) Calm Mind to set up his awsome special wallness, Slack Off for Recovery, Surf for stab and Ice Beam for coverage.
Here we go, replacement number one. Your team has 3 weaknesses to ghost, electric, rock. Replacing Slowking will hopefully pull down two of these weaknesses. And to be honest, Slowbro does this job a bit better with it's superior defense stat. You can cover up all three of these with magneton. Magneton @ Leftovers Ability: Magnet Pull Modest nature 252 Sp Atk, 152 Spe, 104 HP - Substitute - HP-Ground - Thunderbolt - ThunderWave/Signal Beam Magneton provides you a way to contend with the likes of registeel and such. The EV's are geared to outspeed the smogon standard steel trapper magneton. Substitute provides you with protection against status (Although you only have to fear Sleep and Paralysis) HP-Ground lets you hit fire types and opposing electric types. As well as your only chance to damage Lanturn. Thunderbolt is reliable STAB and such. The final slot is for team needs. Signal Beam gives you a way to deal damage to grass types which wall you, but ThunderWave provides you with some secondary paralysis spreading.
Special Sweeper- Yanmega(Jesse) @ Wide Lense Ability: Speed Boost Nature: Modest EVs: 252SpAtk, 252Speed, 4HP Moves: ~Airslash ~BugBuzz ~Protect ~Hypnosis
This of course is a Standard Yanmega I named it Jesse after Jesse from Team Rocket since she has one, the common Air Slash and Bug Buzz for stab, Protect to scout and help its ability and Hypnosis working with Wide Lense to make sure the opponent goes to sleep.
Now let's replace your second weakness to rock and fire. Hariyama would provide you with a fantastic status absorber. Hariyama @ Leftovers Ability: Thick Fat Impish nature 76 HP, 184 Atk, 252 Def - Force Palm/Cross Chop - Stone Edge - Rest - Sleep Talk Excellence in status absorbtion, and a great tank your team desires. 76 HP EV's gives you a lefties recovery point, and a great theshold for it overall. Defense was then maximized for the greatest overall tanking abilities. Finally any remainder EV's were put into attack. Force Palm has lower Power than cross chop, but has para chance and better accuracy. However, I think cross chop would be better with the higher power. Hariyama can afford to miss. Stone Edge lets you hit fliers and bugs and such. RestTalk is obvious. Thick Fat was picked > Guts, because you want to be able to take fire and ice attacks with ease.
Physical wall- Forretress(Brock) @ Leftovers Ability: Sturdy Nature: Relaxed EVs: 246HP,24Atk,238Def Moves: ~GyroBall ~StealthRock ~RapidSpin ~Explosion
This is supposed to be more of a BL team and I needed a spinner nothing could help this team more than adding Forretress. Gyro Ball for stab and it increases the attack since this ball is slow, Stealth Rock to set up the pesky pebbles everyone dislikes lol Rapid Spin to get rid of spikes, toxic spikes and SR, and Explosion when things get rocky. Finally, lets put something else in this guy's place. Honchkrow would like some spinning, but with her being the only one weak to SR, then you should simply put in something else to wrap this up. Hmm...what should I recommend? I KNOW! Your team lacks some team support overall, so let's try to fit in altaria and see what happens... Altaria @ Leftovers Ability: Natural Cure Calm nature 248 HP, 200 Def, 60 Sp Def - Heal Bell - Roost - Dragon Pulse - Flamethrower/SafeGuard The EV's put you at a lefties point, while simultaneously netting you an additional switch into Stealth rock if a situation calls for it. A large helping of defense was put in so you could survive as much as possible. The remainder were put into Sp Def as extra walling capabilities. Heal Bell recovers your entire team from status (Which you already know) which honch and gallade will appreciate. Roost gives you instant healing, and knocks out your flying type for a turn. Dragon Pulse is STAB, and not much else. The last slot is for extra support, or perfect UU coverage. Flamethrower lets you hit steel types like registeel and such, but you won't be OHKO'ing or 2HKO'ing most of them anytime soon. SafeGuard however, can work well after you've heal belled. Heal your team of Status, and then suddenly you're capable of preventing status for a full 5 turns. Enjoy your sweep honchkrow.
For right now that's what I can give, but later I'll work on making a threats list for you and seeing what can be done to counter the most prominent ones. | |
| | | Shine
Number of posts : 146 Age : 34 Location : Texas Trainer Type : Team Builder Friend Code D/P : 1890 7638 8294 Friend Code Platinum : 3309 1271 1875 My Pokemon Team : -
Warning : Registration date : 2009-03-20
| Subject: Re: My Team RMT Mon 03 Aug 2009, 7:23 pm | |
| Manectric and Crobat in particular are gonna give you problems.
Manectric outspeeds half your team (Gallade, Slowking, Forretress), and you don't really have anyone that can SAFELY switch into a T-Bolt. He probably wouldn't OHKO Gallade outright because of his big Sp.Def, but T-Bolt could probably take care of Gallade after Subbing against CC for the Sp.Def drop, and either way, there's a 30% chance that you'll be Paralyzed by Static. Slowking can switch into Flamethrower easily, but probably gets owned by T-Bolt the next turn. Mid-Late game, Manectric will tear you a new one.
Crobat can shut things down with Hypnosis, outspeeds everything but Honchkrow (who likely can't OHKO), and sweep most of your team pretty comfortably with Air Slash and Heat Wave, and just U-Turn out when he sees Slowking.
Consider a Dragon type- unless Manectric or something similar happens to be packing HP Ice for whatever reason, I'm sure a Dragonite or something will clear that weakness right up. | |
| | | Net-Cracker
Number of posts : 633 Age : 33 Trainer Type : Zangoose Trainer My Pokemon Team : Warning : Registration date : 2008-05-31
| Subject: Re: My Team RMT Tue 04 Aug 2009, 12:15 am | |
| Updates are in bold thank you Brikien for your suggestions :) | |
| | | Shine
Number of posts : 146 Age : 34 Location : Texas Trainer Type : Team Builder Friend Code D/P : 1890 7638 8294 Friend Code Platinum : 3309 1271 1875 My Pokemon Team : -
Warning : Registration date : 2009-03-20
| Subject: Re: My Team RMT Tue 04 Aug 2009, 12:04 pm | |
| I'll note that your Crobat weakness worsened. Altaria's your only real defense against it- thankfully for you, the Crobat set I described doesn't likely exist to Smogonites.
You SHOULD be able to deal with Manectric now pretty well... Magneton and Altaria can take T-Bolt all right, I'm sure, and Hariyama and Altaria should be able to easily deal with Flamethrower, not to mention, Altaria can consistently switch in thanks to Roost- just watch out for Stealth Rock. Consider a spinner? | |
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