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 yu-gi-oh

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MiuraUUFTW

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Number of posts : 10
Age : 25
Trainer Type : UU battler
Friend Code D/P : 3738 5601 2987
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Registration date : 2009-07-10

PostSubject: yu-gi-oh   Sun 23 Aug 2009, 7:54 am

hi I have played yugioh since dark magician and summoned skullxD
now days I have almost quited but I was thinking of starting again and IM gonna post my deck list here so you guys can rate it if u want to, and also I am a very good deck builder so if you have a deck that you want to get rated feel free to ask me im not going to say: oooh that deck suck:) im going to give you constructive critic of what you can think of an adding and take away.

anyways this is my macro/e-hero return deck featuring e-hero voltic and abusing e-hero stratos.
the core of this deck is to OTK with voltic and abusing stratos effect with voltic.

1 e-hero stratos-for hand control and deck speed.
2 e-hero voltic-for the OTK and abusing stratos
3 e-hero neos alius-for an powerhouse
3 e-hero wildheart-for anoying and powerhouse
1 exiled force-for stardust dragon and such
2 marauding captain-for fast summoning
3 D.D. survivor-this is an macro deck after all
1 bazzo the soul eater-for voltics and e-hero that happens to be in the graveyard
1 neo spacian grand mole-for synchros

spells.
3 e-emergancy call-for all e-heros
3 D.D. fissure-if not macro is on the field
2 lightning vortex-mass destruction
1 MST-for traps and spells
1 brain control-for their powerhouses
1 smashing ground-for some field control
1 skyscraper-for boosting my e-heros
1 ROTA-for all warriors(*BLEEP* new bannlist)
1 swords of revealing light-for some stalling

traps.
3 macro cosmos-dont need to say anything exept i could use 2 but 3 is more consistent
2 skill drain-for DAD and lightsworns since this deck is kinda antimeta
2bottomless trap hole-for JD and DAD
1 TT for mass destruction
1 reurn from an diffrent dimension-makes the OTK more easy.

so this is not an flawless deck but it works wonders and is really fun to use hoppe you liked it. and gimme ur deck list and reply if u want me to rate it:)
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espeon102996

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Number of posts : 238
Location : School most of the time
Trainer Type : Psychic
Friend Code D/P : 0130 3363 9558
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Registration date : 2008-09-01

PostSubject: Re: yu-gi-oh   Sun 23 Aug 2009, 12:07 pm

Okay first of all I have no idea what half of those cards are... except dark magician and summoned skull.

I would say 2 macro cosmos and 2 swords of revealing light instead in case your opponent has something like dust tornado or mystical space typhoon. i don't know what the yu gi oh meta is like though so this could be the worst change ever lol Razz
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MiuraUUFTW

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Number of posts : 10
Age : 25
Trainer Type : UU battler
Friend Code D/P : 3738 5601 2987
Friend Code Platinum : 3738 5601 2987
My Pokemon Team :
Warning :
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Registration date : 2009-07-10

PostSubject: Re: yu-gi-oh   Sun 23 Aug 2009, 1:40 pm

two sword is a good idea if it wasnt for the fact its limited:)
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espeon102996

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Number of posts : 238
Location : School most of the time
Trainer Type : Psychic
Friend Code D/P : 0130 3363 9558
My Pokemon Team :
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Registration date : 2008-09-01

PostSubject: Re: yu-gi-oh   Sun 23 Aug 2009, 4:47 pm

Oh yeah... i forgot yu gi oh had that format thing... guess i can't be any help unless you put in a swords of Concealing light instead of the 2nd revealing.
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Wally

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Number of posts : 2
Age : 22
Location : Under a rock watching life go by
Trainer Type : DOUBLE and I havent lost yet
Friend Code D/P : NONE
Friend Code Platinum : 1547-9896-0104
My Pokemon Team : http://www.pokestadium.com/trainercard/trainercard.php?b=Wally&i=dpm24&a=blue&c=080&d=464&e=143&f=199&g=105&h=047
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Registration date : 2009-01-13

PostSubject: Re: yu-gi-oh   Mon 24 Aug 2009, 12:13 am

Lets look at your deck first

1 e-hero stratos
2 e-hero voltic
3 e-hero neos alius
3 e-hero wildheart
1 exiled force
2 marauding captain
3 D.D. survivor
1 bazzo the soul eater
1 neo spacian grand mole

spells.
3 e-emergancy call
3 D.D. fissure
2 lightning vortex
1 MST
1 brain control
1 smashing ground
1 skyscraper-
1 ROTA
1 swords of revealing light
traps.
3 macro cosmos
2 skill drain
2bottomless trap hole
1 TT
1 reurn from an diffrent dimension-

Now here is what I think (please note that ive played yugioh for a long time)

what good cards in a macro cosmo deck by my experiance would be fiber Jar (traditional format)(also all cards that have not been removed from play go back to your deck PERFECT once you have mystical space.... heavy storm or your opponents mirror force)

Mask of darkness (when macro cosmos is destroyed it goes to the grave since its not on the field limit to 1 or 2 NEVER 3)

soul release (might sound dumb but once a couple turns have passed whet whever you are about to flip fiber jar or set it this card has paid itself)

morphing jar (tad silly and very overused but since you rely on spell and trap support a nice refill will come in handy)

I really like it that you see Neos alius as a light warrior who can be called with reinforcement of the army and e-eme.... here is a nice card that has been almost forgotten : Light lazer

(Equip only to a LIGHT Warrior-Type monster. Remove from play any monsters that battle with it at the end of Damage Step. )-

perfect for alius and better yet take out one e hero wildheart and add one rocket warrior who is a level 4 light warrior perfect with ROTA and that spell just listen to its ability

(This effect is only active during the Battle Phase of your turn. Battle Damage to this card and this card's controller that they take from a battle involving this card becomes 0. After damage calculation, decrease the ATK of the monster that was attacked by this card by 500 points until the end of this turn.) thats perfect you take no battle damadge so You can remove any monster from play during your turn Very Happy ohh im getting a little carried away there =P

love your deck but it might be wise to take out a dimension fusion and add mage power since your spells and trap zones are going to be full anyway take advantage of this card


anyway if your tactic is to remove e heroes to make a chain of e heros I remccomend this monster Elemental hero prisma first he can be searched with E call and ROTA and he can be equipped with light lazer better see his ability

Once per turn, you can reveal 1 Fusion Monster from your Fusion Deck and send 1 Fusion Material Monster listed on that card from your Deck to the Graveyard. Until the End Phase this card's name is treated as the sent monster's name.

so start your chain with this guy once macros is out on the field and in order to inflict battle damadge easier I reccomend another skyskraper (seriously dude E heros are vulnerable without that card)

as a defence consider this think skyskraper is out Vengeful Bog Spirit with final attack orders MAKE your opponent summon a monster in attack but...+.+ ... they cant attack how perfect is if you have E hero voltic out ready for your next attack ps he can use light lazer too

lets see what else is there... light angel as a searcher ....phantom of chaos to remove a e hero and remember if he changes his name to a E hero he gets a stat boost.

Secret pass to the treasure ensures voltic attacks directly

and finally (yay) here is a OTK stratagy of yugioh wiki

Activate Des Counterblow and Macro Cosmos or Dimensional Fissure, attack directly with Elemental Hero Voltic and special summon another one that was removed from play. The attacking one will be destroyed and removed from game. Repeat last two steps to make 8000 or more battle damage. You can also use Begone, Knave! and Degenerate Circuit for this combo.

have fun ┗(^o^)┓三
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MiuraUUFTW

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Male
Number of posts : 10
Age : 25
Trainer Type : UU battler
Friend Code D/P : 3738 5601 2987
Friend Code Platinum : 3738 5601 2987
My Pokemon Team :
Warning :
0 / 1000 / 100

Registration date : 2009-07-10

PostSubject: Re: yu-gi-oh   Wed 26 Aug 2009, 6:21 am

hahahaha man that was a lot of tips an I can ensure I preciate it^^ that last one was my first deck build and as im playinf advanced I cant use fiber jar.. but anyways thanks for help
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