Lets look at your deck first
1 e-hero stratos
2 e-hero voltic
3 e-hero neos alius
3 e-hero wildheart
1 exiled force
2 marauding captain
3 D.D. survivor
1 bazzo the soul eater
1 neo spacian grand mole
spells.
3 e-emergancy call
3 D.D. fissure
2 lightning vortex
1 MST
1 brain control
1 smashing ground
1 skyscraper-
1 ROTA
1 swords of revealing light
traps.
3 macro cosmos
2 skill drain
2bottomless trap hole
1 TT
1 reurn from an diffrent dimension-
Now here is what I think (please note that ive played yugioh for a long time)
what good cards in a macro cosmo deck by my experiance would be fiber Jar (traditional format)(also all cards that have not been removed from play go back to your deck PERFECT once you have mystical space.... heavy storm or your opponents mirror force)
Mask of darkness (when macro cosmos is destroyed it goes to the grave since its not on the field limit to 1 or 2 NEVER 3)
soul release (might sound dumb but once a couple turns have passed whet whever you are about to flip fiber jar or set it this card has paid itself)
morphing jar (tad silly and very overused but since you rely on spell and trap support a nice refill will come in handy)
I really like it that you see Neos alius as a light warrior who can be called with reinforcement of the army and e-eme.... here is a nice card that has been almost forgotten : Light lazer
(Equip only to a LIGHT Warrior-Type monster. Remove from play any monsters that battle with it at the end of Damage Step. )-
perfect for alius and better yet take out one e hero wildheart and add one rocket warrior who is a level 4 light warrior perfect with ROTA and that spell just listen to its ability
(This effect is only active during the Battle Phase of your turn. Battle Damage to this card and this card's controller that they take from a battle involving this card becomes 0. After damage calculation, decrease the ATK of the monster that was attacked by this card by 500 points until the end of this turn.) thats perfect you take no battle damadge so You can remove any monster from play during your turn
ohh im getting a little carried away there =P
love your deck but it might be wise to take out a dimension fusion and add mage power since your spells and trap zones are going to be full anyway take advantage of this card
anyway if your tactic is to remove e heroes to make a chain of e heros I remccomend this monster Elemental hero prisma first he can be searched with E call and ROTA and he can be equipped with light lazer better see his ability
Once per turn, you can reveal 1 Fusion Monster from your Fusion Deck and send 1 Fusion Material Monster listed on that card from your Deck to the Graveyard. Until the End Phase this card's name is treated as the sent monster's name.
so start your chain with this guy once macros is out on the field and in order to inflict battle damadge easier I reccomend another skyskraper (seriously dude E heros are vulnerable without that card)
as a defence consider this think skyskraper is out Vengeful Bog Spirit with final attack orders MAKE your opponent summon a monster in attack but...+.+ ... they cant attack how perfect is if you have E hero voltic out ready for your next attack ps he can use light lazer too
lets see what else is there... light angel as a searcher ....phantom of chaos to remove a e hero and remember if he changes his name to a E hero he gets a stat boost.
Secret pass to the treasure ensures voltic attacks directly
and finally (yay) here is a OTK stratagy of yugioh wiki
Activate Des Counterblow and Macro Cosmos or Dimensional Fissure, attack directly with Elemental Hero Voltic and special summon another one that was removed from play. The attacking one will be destroyed and removed from game. Repeat last two steps to make 8000 or more battle damage. You can also use Begone, Knave! and Degenerate Circuit for this combo.
have fun ┗(^o^)┓三