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 Pokemon Octillery

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PostSubject: Pokemon Octillery   Mon 27 Jul 2009, 8:40 pm



Octillery
EVs: 4HP 252Sp Atk 252Speed
Timid@Sniper@ChoiceScarf
Surf/Octozooka
Ice Beam
Hidden Power Ground
Energyball


a special sweeper Octillery with Timid nature it reaches the speed of 310, it won't make is faster than an absol but the speed given to it by scarf will help, Octozooka and Surf for stab, Ice Beam for coverage, Energyball is there to stop octillery from getting stalled by watertypes and hidden power ground to destroy those electric types
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PostSubject: Re: Pokemon Octillery   Mon 27 Jul 2009, 8:41 pm

MIXTILLERY
Octillery @ Life Orb
Abiliy: Sniper
Mild nature
42 Atk, 216 Spe, 252 Sp Atk
- Ice Beam
- Surf
- Seed Bomb
- ThunderWave/Payback/Flamethrower

Mix Sweeper Octillery. The given Spe EV's put you just ahead of neutral speed natured Base 40's (Think Rhyperior) Ice Beam lets you cover grass types such as leafeon and meganium. Surf is for hitting rhyperior harder than waterfall would. It's also good for hitting claydol and hippowdon, as people usually have them as physical walls anyway. Seed Bomb lets you hit golem, relicanth, gastrodon, water types in general really. The final slot is for preference uses. Twave provide a way to stop a would-be counter to octillery by paralyzing them. Then suddenly you are faster. Payback can be used to hit psychic types harder than the other moves. Flamethrower is mainly for OU play where scizor is king.

Charging Octo
Octillery @ Leftovers
Ability: Suction Cups
Modest nature
252 Sp Atk, 216 Spe, 42 HP
- Substitute
- Charge Beam
- Surf
- Ice Beam

In this set Octillery attempts to utilize 2 big selling points. Suction Cups and Charge Beam. Suction Cups stops pokemon from roaring and whirlwinding him out. Again, the Spe EV's put you past max speed neutral base 40's. Substitute protects you from status, and gives you added security for his subpar defensive statistics. Charge Beam boosts the power of his already handsome special attack stat, and works well with ice beam as providing excellent coverage with a (P)BoltBeam combination. Surf is your primary mode of attacking, and all 3 types resistant to water (Water, Grass, and Dragon) are hit Super Effectively by charge beam or Ice Beam.

Trick Room Octo
Octillery @ Life Orb
Ability: Sniper
Quiet nature
252 Sp Atk, 32 HP, 226 Atk
- Surf
- Ice Beam
- Hidden Power Fighting
- Seed Bomb/Payback

For my final trick, I am going to give you a set that turns octillery into an effective trick room revenge killer. Surf will be your main mode of attack, hitting standard claydols harder than waterfall would. Ice Beam hits meganium and leafeon relatively hard. HP-Fighting hits normal types for nice damage, as well as being strong against dark types that can withstand your never ending onslaught. The final slot is for your preferences. Seed Bomb hits quagsire and Gastrodon extremely hard, however, Payback has almost unresisted coverage alongside HP-Fighting. EV's provide you with 11 uses of the Life Orb.

Personally though, i'll always find cacturne to do better in the sweeping department than octillery.

SETS MADE BY GHOSTBUSTER BRIKIEN!
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PostSubject: Re: Pokemon Octillery   Mon 27 Jul 2009, 8:42 pm

Annoying Bastard octillery

Octillery@ Life Orb
Sniper
32 HP 224 Special Attack 100 defense 152 special defense
Calm

Ice beam
Surf
Charge Beam
Focus energy

Focus energy + Sniper = winess Water+ice+electric offers great coverage; the only 2 resisters that come to mind are Lanturn and Shedinja.

SET MADE BY POKEMON COLLECTOR SQUISHY!
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