Any Trades
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Any Trades

For pokemon Diamond and Pearl players who need a place to find others to trade/battle with.
 
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 The Counter Game

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BlackPhazeDragon
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Brikien93
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Brikien93
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Brikien93


Male
Number of posts : 427
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PostSubject: Re: The Counter Game   The Counter Game - Page 4 I_icon_minitimeMon 18 May 2009, 7:27 pm

Or, here's a better idea. I can let you KO me when I use outrage which effectively allows me to switch somebody in with impunity...

Bibarel @ Leftovers
Ability: Unaware
Careful nature
252 HP/160 Def/96 Sp Def
- Taunt
- Super Fang
- Waterfall
- Yawn

Simple really. Taunt your little wobbuffet, leaving you unable to do anything but mirror coat or counter for 0 damage. Afterwards, I can yawn you either forcing a switch, or putting you to sleep. Then I just Super Fang you down into KO range. Simplistic enough if I do say so myself...
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Tori

Tori


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PostSubject: Re: The Counter Game   The Counter Game - Page 4 I_icon_minitimeMon 18 May 2009, 9:02 pm

Yeah, a little too Simple when put up against this...

Honchkrow
Ability: Insomnia
Hasty @ Life Orb
188 Attack/104SpAttack/212 Speed
-Night Slash/Pursuit
-Heat Wave
-Drill Peck
-Superpower

Honchkrow's ability scoffs at Yawn, plus there is nothing to Taunt here. Super Fang if you can, but Superpower will OHKO/2HKO all the time! Actually, I haven't checked the calcs, but his rice paper defenses against Honchkrow's nasty attack will most likely do the trick.
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Brikien93
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Number of posts : 427
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PostSubject: Re: The Counter Game   The Counter Game - Page 4 I_icon_minitimeMon 18 May 2009, 9:17 pm

Let's see...how about..

Salamence @ Life Orb
Ability: Intimidate
Jolly nature
252 Atk/252 Spe/6 HP
- Dragon Dance
- Outrage
- Earthquake
- Stone Edge

This is the perfect counter for your krow of honch. It takes laughable damage from all your attacks especially with intimidate factored in. Therefore it can ddance twice at least. Outrage is awesome STAB. EQ is good coverage. Stone Edge is for the old QuakeSlide combo.
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M.C.Pie

M.C.Pie


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PostSubject: Re: The Counter Game   The Counter Game - Page 4 I_icon_minitimeTue 19 May 2009, 5:41 pm

alright welll u guys will probably be able to finde tons of holes but......

DITTO!!!!!
no clue bout all that item stats nature what ever so..
-transform

anf if ur outrage doesnt kill me b4 i can att ill use outrage then maybe with some luck win? whatever as i said lots of holes probably
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Tori

Tori


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PostSubject: Re: The Counter Game   The Counter Game - Page 4 I_icon_minitimeTue 19 May 2009, 6:01 pm

>.>

Ditto if you Transform into a Dragon-type when someone is using Outrage, what do you think will happen?
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Brikien93
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PostSubject: Re: The Counter Game   The Counter Game - Page 4 I_icon_minitimeTue 19 May 2009, 7:49 pm

Ditto isn't a counter to anything. Ditto isn't even all that great all said =/ So let's see...What can counter a ditto...Oh! I know!

Anything @ Any item
Ability: Anything
Any nature
Any EV spread
- TAUNT
-
-
-

Or, how about...

Raticate @ Flame Orb
Ability: Guts
Jolly nature
252/252/6 Atk/Spe/Def
- Taunt
- Swords Dance
- Reversal
- Crunch/Sucker Punch

The first move on this set is the only one needed. Outspeed and taunt your ditto, then swords dance on the guaranteed switch. Reversal powers up while HP is leeched by flame orb, and Crunch/Sucker Punch provide nearly flawless coverage.

Seriously think about it ditto. Is there ANYTHING a ditto is capable of switching in on? For God's sake, Salamence sports a 135 Base attack >.< that's WAY too insanely powered for much of anything to take.
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Tori

Tori


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PostSubject: Re: The Counter Game   The Counter Game - Page 4 I_icon_minitimeTue 19 May 2009, 9:30 pm

TYPO!!!!! lol check those EVs =P

Blaziken
Ability: Blaze
Hasty @ Life Orb
64 Attack/192 SpAttack/252 Speed
-Superpower
-Vacuum Wave
-HP-Ice/HP-Electric
-Fire Blast/Flamethrower

This is my very own Infernape set, but it works pretty well with Blaziken and Superpower. It may be slow, but there aren't many pokemon that can survive an STAB Superpower off 316 Attack (or something like that) AND STAB Fire Blast off of 322 base SpAttack. One Superpower, Fire Blast, hell even a Vacuum Wave could OHKO that Raticate. Also, Sucker Punch is resisted, so there is no way to KO Blaziken before he hits Raticate with a Superpower/Fire Blast if they both have full HP.
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Brikien93
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PostSubject: Re: The Counter Game   The Counter Game - Page 4 I_icon_minitimeTue 19 May 2009, 10:48 pm

For the record tori, it helps when you don't make the moves as choices =/ that makes countering 3 times harder. Notice how on raticate's set, the only choice move, is a strong dark move, or a priority dark move. So pick your moves and stick with them xP let's see...

Suicune @ Leftovers
Ability: Pressure
Bold nature
252 HP/200 Def/58 Sp Def
- Sleep Talk
- Rest
- Surf
- Ice Beam

Simple enough, Suicunes bulky enough to withstand at least 2 HP-Electrics, and can hit back with a rather HARD STAB surf. RestTalk is for simplistic recovery. Ice Beam is additional coverage.
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Silver

Silver


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PostSubject: Re: The Counter Game   The Counter Game - Page 4 I_icon_minitimeWed 20 May 2009, 5:55 am

OK, here goes nothing!

Lanturn @ Life Orb
Ability: Volt Absorb
Modest Nature

170 HP/252 Sp Atk/88 Spd
~ Agility
~ Hydro Pump
~ Thunderbolt
~ Ice Beam

OK, the idea behind this is to Agility up since Lanturn takes peedly damage from both your damage-dealing moves, then just go for all out attack! Thunderbolt hits hard thanks to full EV investment, Life Orb and a Modest Nature (not quite sure how to work those damage calcs, but I doubt it would be close to a OHKO, purely because of Suicune's bulkiness). Hydro Pump is there for simple, damaging STAB- Lanturn needs as much power as it can get, really. And finally, Ice Beam's the obvious choice for Grassers which it would otherwise have trouble with (as well as things that are neutral to water, such as your Flygon).
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Brikien93
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PostSubject: Re: The Counter Game   The Counter Game - Page 4 I_icon_minitimeWed 20 May 2009, 7:10 am

Ok, let's see...How about using something completely under-rated in the UU environment...

Shedinja @ Focus Sash
Ability: Wonder Guard
Adamant nature
252 Atk/252 Spe/6 Def
- Swords Dance
- Shadow Sneak
- X-Scissor
- Will-o-Wisp

This is assuming stealth rocks have been spun away already. Seeing as Wonder Guard protects the little 1 HP wonder from all your moves, I can very easily get a swords dance or 2 in. Then it's a matter of hitting hard with STAB X-Scissor, or STAB priority Shadow Sneak. Will-o-Wisp is to threaten things that want to come in on it, seeing as that will cripple their precious attack stat.
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Net-Cracker

Net-Cracker


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PostSubject: Re: The Counter Game   The Counter Game - Page 4 I_icon_minitimeWed 20 May 2009, 7:50 am

Sabeleye
Careful @ Leftovers
Shadow Sneak
Toxic/WoW
Protect
Recover
evs 252 HP 128 sp Def 130 Def
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Brikien93
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Brikien93


Male
Number of posts : 427
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Trainer Type : Flygon trainer
Friend Code D/P : 2492-5233-9338
Friend Code Platinum : Coming Soon
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PostSubject: Re: The Counter Game   The Counter Game - Page 4 I_icon_minitimeWed 20 May 2009, 8:42 am

Nice counter net, <3 let's break out some heavy artillery...

Kangaskhan @ Leftovers
Ability: Scrappy
Adamant nature
130 HP/152 Atk/216 Spe/12 Def
- Focus Punch
- Substitute
- Sucker Punch
- Return

I believe this can be constituted as a near perfect counter to mr. Sableye. It outspeeds it with plenty of speed to spare, meaning it can setup a sub long before you can use WoW or Toxic. Your only attacking move is also wasted on kanga. Focus Punch coming off a 290 Attack stat, as well as being the only way of being super effective on a sableye, is a guaranteed OHKO *Calcs* Sucker Punch gives near perfect coverage, and hits other pokemon that try to come in and outspeed Kanga. Return is a reliable STAB move.
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Silver

Silver


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PostSubject: Re: The Counter Game   The Counter Game - Page 4 I_icon_minitimeWed 20 May 2009, 1:05 pm

Infernape @ Choice Scarf
Ability: Blaze
Naive nature

200 Spd/194 Atk/116 Sp Atk
~ Close Combat
~ Stone Edge
~ Fire Blast
~ U-Turn

Pretty standard stuff and Infernape's got a pretty big advantage here, but it's a counter none the less. Close Combat smacks Kanga around for the OHKO before it has the chance to attack, and even if it does get a Sucker Punch in, Infernape doesn't care, thanks to a resist. Stone Edge hits flyers and decimates other Fire types not named Blaziken or other opposing Infernape. Fire Blast is just a great move for double STAB and U-Turn is useful for scouting and getting the hell out of battle if someone like Swampert shows up.

Counterific!
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PostSubject: Re: The Counter Game   The Counter Game - Page 4 I_icon_minitimeWed 20 May 2009, 1:27 pm

Swampert @ Leftovers
Ability: Torrent
Relaxed nature
240 HP/216 Def/52 Sp Atk
- Earthquake
- Surf
- Protect
- Ice Beam

Horridly standard, but gets the job done, and gets it done RIGHT. After doing the calcs, here's how that particular infernapes close combat affects this particular swampert...

127138151
31.67%34.41%37.66%

So, that's roughly a 3-4HKO. EQ or Surf, are BOTH OHKO's on infernape with no trouble at all. Ice Beam hurts incoming salamence or other pokemon coming in hoping to avoid serious damage. Protect can be used to scout, score extra leftovers recovery, AND turn close combat into a 4-5HKO.
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Tori

Tori


Female
Number of posts : 205
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PostSubject: Re: The Counter Game   The Counter Game - Page 4 I_icon_minitimeWed 20 May 2009, 2:25 pm

Ha! I already have a perfect counter >=3

Ludicolo
Ability: Swift Swim
Bold @ Leftovers
252 HP/166 SpAttack/90 Defense
-Rain Dance
-Grass Knot
-Surf
-HP-Fire

Ice Beam does about 19% damage, Earthquake does about 19% damage, Surf does about 7% damage. You can scout all you want, but Grass Knot will OHKO and Surf will 2HKO in the Rain with SR damage about 90% of the time. Things are looking grim for Swampert =/.
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Number of posts : 427
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Trainer Type : Flygon trainer
Friend Code D/P : 2492-5233-9338
Friend Code Platinum : Coming Soon
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PostSubject: Re: The Counter Game   The Counter Game - Page 4 I_icon_minitimeWed 20 May 2009, 2:36 pm

Let's see...a special attacking ludicolo that lacks the move leech seed...I know what to do.

Snorlax @ Leftovers
Ability: Thick Fat
Careful nature
244 HP/28 Def/236 Sp Def
- Rest
- Sleep Talk
- Body Slam
- Crunch

Snorlax mocks you and your puny attempts to hit with your ice beams and surfs. Grass Knot is a minor problem, but with snorlax's special defensive strength, he can handle it. Body Slam is a good STAB move that also threatens paralysis on your ludicolo. Crunch provides coverage, and the ability to hit ghost types. RestTalk is convenient for recovery reasons, and can make stalling you out even easier. Your surfs and grass knots are both around a 4HKO, while ice beam is without looking it up, probably a 7HKO tanks to thick fat.
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Net-Cracker

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PostSubject: Re: The Counter Game   The Counter Game - Page 4 I_icon_minitimeWed 20 May 2009, 4:41 pm

Steelix
Careful @ Leftovers @ Rock Head
Earthquake/Rest
Gyro Ball
Explosion
Stealth Rock
252 HP 220 SP Def 38 Def
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Lion Demon

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PostSubject: Re: The Counter Game   The Counter Game - Page 4 I_icon_minitimeSun 24 May 2009, 9:10 am

Lucario@ Focus sash
Lonely (Atk+ Def-)
Inner focus
EVs:255HP 255atk

Close combat
Dark pulse
Counter
Earthquake

Happily CC away or counter steelixs EQ Razz Dark pulse/EQ are coverage reasons!
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PostSubject: Re: The Counter Game   The Counter Game - Page 4 I_icon_minitimeSun 24 May 2009, 9:28 am

spiritomb@leftovers
careful
Pressure
252 HP 200 sp df 58 def

rest
sleep talk
spite
pursuit

keep using spite and rest/sleep talk to win the stall battle, counter and CC dont affect it at all. with spite and pressure, each time you use a move, it loses 6 pp.
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SQUISHY

SQUISHY


Male
Number of posts : 81
Age : 34
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PostSubject: Re: The Counter Game   The Counter Game - Page 4 I_icon_minitimeSun 24 May 2009, 9:50 am

Bastidiodon @ leftovers
jolly
252 hp 136 special defense 114 defense 8 speed

Taunt
Stealth Rock
Toxic
Earthquake

Taunt stops you from doing anything but a weak not very effective pursuit on his massive defense. It also leaves you unable to rest and sleep talk, so toxic is also a great candidate here. you can then fire off neutral EQs until it falls from toxic poision. Jolly and 8 speed EVs leaves Bastiodon at 107 speed, while 0 speed investment spiritomb has 106 speed, making bastiodon faster, and able to taunt before you can rest when taunt runs out.
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Net-Cracker

Net-Cracker


Male
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PostSubject: Re: The Counter Game   The Counter Game - Page 4 I_icon_minitimeSun 24 May 2009, 9:54 am

Magmortar @ Modest
Choice Scarf
Flame Body
EVs 252 sp atk 252 speed
Flamethrower
Psychic
Thunderbolt
HP-Ice
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Tori

Tori


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PostSubject: Re: The Counter Game   The Counter Game - Page 4 I_icon_minitimeSun 24 May 2009, 12:53 pm

Buddai Net wrote:
Magmortar @ Modest
Choice Scarf
Flame Body
EVs 252 sp atk 252 speed
Flamethrower
Psychic
Thunderbolt
HP-Ice

Uhh...at average damage with Flamethrower (38%), that won't even 3HKO with Bastiodon's leftovers, whereas Bastiodon 2HKOs with EQ, meaning that if you switch in on one, Bastiodon won't care much about 1 Flamethrower.

Anyways...>=D

Blissey
Ability: Natural Cure
Bold @ Leftovers
156 HP/252 Def/100 SpD
-Protect
-Wish
-Thunder Wave
-Seismic Toss

Thunder Wave to cripple that Magmortar, then Seismic Toss until it goes down. Snorlax can do even better, but I love Blissey and decided to use her!
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Net-Cracker

Net-Cracker


Male
Number of posts : 633
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PostSubject: Re: The Counter Game   The Counter Game - Page 4 I_icon_minitimeSun 24 May 2009, 12:57 pm

oh did I say Psychic? I mean Focus Blast =P
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Tori

Tori


Female
Number of posts : 205
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PostSubject: Re: The Counter Game   The Counter Game - Page 4 I_icon_minitimeSun 24 May 2009, 1:02 pm

Buddai Net wrote:
oh did I say Psychic? I mean Focus Blast =P

lol that makes more sense
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SQUISHY

SQUISHY


Male
Number of posts : 81
Age : 34
Location : Boston
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Friend Code D/P : 3008 2196 5554
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My Pokemon Team : The Counter Game - Page 4 A

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PostSubject: Re: The Counter Game   The Counter Game - Page 4 I_icon_minitimeSun 24 May 2009, 5:18 pm

Tori Monkey wrote:


Blissey
Ability: Natural Cure
Bold @ Leftovers
156 HP/252 Def/100 SpD
-Protect
-Wish
-Thunder Wave
-Seismic Toss

Thunder Wave to cripple that Magmortar, then Seismic Toss until it goes down. Snorlax can do even better, but I love Blissey and decided to use her!

Electivire@ Expertbelt
Adamant
252 Attack 216 speed 40 hp
Cross chop
Ice punch
thunderpunch
EQ

Electivire will happily be hit by thunderwave to get the speed boost, and can fire off expert belt boosted super effective Cross chops from 379 attack. 40 HP gives electivire 301 HP, so it gets 4 chances to kill the stupid fatty.
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